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Oyuncu İlgi Düzeyi
İlgi, o oyuncuya ne kadar ilgi göstermeniz gerektiğini açıklar. İlgi düzeyi yüksek olan bir oyuncuya ilgi düzeyi düşük oyuncudan daha fazla zaman harcamanız mantıklı olandır.
Kaleciler ve diğer oyuncuları ayırmak için yeşil ve mavi olarak farklı ilgi renkleri vardır.
Oyuncu ilgisinin iki değeri vardır. Koyu renkli bar minimum ilgiyi gösterir ve oyuncunun bilinen ve şimdiki yeteneklerinden hesaplanır, diğer yandan maksimum ilgiyi (açık renkli bar) oyuncunun olası maksimum ilgisini gösterir.
Oyuncunun hakkında bilgi topladıkça, maksimum ve minimum ilgi birbirine yaklaşır. Minimum ilgi seviyesi aynı kalabilir veya yükselebilirken, maksimum ilgi seviyesi düşebilir veya aynı kalabilir.
The relevance is determined by using different factors. Altogether we use a rather complex formula including several case differentiations. Nevertheless here are the different factors that are used: We use …
Additionally …
Based on this information we calculate the minimum and maximum relevance and display them as the relevance range.
The formula can be found here (written in PHP): https://github.com/mackshot/hattrick-youthclub/blob/master/relevance.php
There is no general answer to this question. Especially since it is important to distinguish between the minimum and maximum relevance here. Scouted players have a very high maximum relevance and a very low minimum relevance, in the beginning because only a small amount of information is available. Basically, the closer the minimum relevance is to the maximum relevance, the higher is the meaningfulness of the relevance. So you should try (as always) to reveal as much information, as possible, about your player by fielding him whenever possible.
After a decent amount of time, when you have revealed several bits of information about your players and the minimum and maximum relevance have got closer together, it is rather simple to identify who is of great interest and who is not.
It is impossible for us to consider all possible aspects in our calculation and thus we have to make some approximations, assumptions and simplifications.
In general our calculation method favors Multi-Skillers. For instance, a player who can get inadequate in two skills, can have a higher relevance than a player who can get solid in one skill and have pretty poor remaining skills. Such Mono-Skillers may get a lower relevance rating, just as some users would rate them personally. Please keep that in mind. We want to compensate this problem, as mentioned above, by slightly reducing the relevance for multi-skillers in general.