This is an old revision of the document!
In addition to the information shown on a player's page, each player's current skills are also shown. The current development of the player is calculated, based on the chosen training and the minutes played.
 and the background cell turns red!
. Remember, however, this does not necessarily mean that the player can achieve a high level in this skill,only that he has a lot  of potential to train and there may be other skills in which he is actually better!
 - This player has a twin player. This twin player provides you additionally information about yours player skills (they are highlighted, when you mark this player as a twin of your player). For more information read here!
For each skill, the number of minutes that a player has trained in that skill is shown. The overall number of minutes trained is shown, as well as the minutes trained since the last skill-up, in that particular skill!
Training minutes is calculated using all relevant points including minutes played, the position, the type of training and if the training was primary or secondary.
, the player's star-rating development is shown. In order to ensure that everything is correct, any of the player's abnormal performances are marked (abnormal performances are those that have not produced a normal star rating). For instance, a positive or negative weather event is marked by a circle (green for positive and red for negative). An injured or bruised player is represented by a cross (red for injured, orange for bruised). A player that has been sent off is highlighted by a red square.