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Player relevance / usefulness
 

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en:hy:relevance [2014/03/04 08:35] – [Player relevance / usefulness] prof135en:hy:relevance [2017/11/07 12:40] – [From which relevance level should I give increased attention to a player?] A-007
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-Oyuncu İlgi Düzeyi+====== Player relevance / usefulness ======
  
-İlgi, o oyuncuya ne kadar ilgi göstermeniz gerektiğini açıklar İlgi düzeyi yüksek olan bir oyuncuya ilgi düzeyi düşük oyuncudan daha fazla zaman harcamanız mantıklı olandır.+The relevance of a player describes how much attention you should pay to this playerYou should pay more attention to a player with a high relevance than to a player with a low relevance.
  
-Kaleciler ve diğer oyuncuları ayırmak için yeşil ve mavi olarak farklı ilgi renkleri vardır.+To distinguish between outfield players and goalkeepers we use different color bars, green and blue respectively.
  
-Oyuncu ilgisinin iki değeri vardırKoyu renkli bar minimum ilgiyi gösterir ve oyuncunun bilinen ve şimdiki yeteneklerinden hesaplanırdiğer yandan maksimum ilgiyi (açık renkli bar) oyuncunun olası maksimum ilgisini gösterir.+We determine two values for the player’s relevanceOn the one hand the minimum relevance (dark bar)which is calculated based on the current (known) skills of the player and on the other hand the maximum relevance (light bar) which is the maximum possible relevance of the player.
  
-Oyuncunun hakkında bilgi topladıkçamaksimum ve minimum ilgi birbirine yaklaşırMinimum ilgi seviyesi aynı kalabilir veya yükselebilirkenmaksimum ilgi seviyesi düşebilir veya aynı kalabilir.+As you collect more information about your playerthe minimum and maximum relevance will get closer to each otherIn the processthe minimum relevance may stay at the same level or increase, while the maximum relevance can decrease or stay at the same level.
  
 ===== How is the relevance calculated? ===== ===== How is the relevance calculated? =====
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 After a decent amount of time, when you have revealed several bits of information about your players and the minimum and maximum relevance have got closer together, it is rather simple to identify who is of great interest and who is not. After a decent amount of time, when you have revealed several bits of information about your players and the minimum and maximum relevance have got closer together, it is rather simple to identify who is of great interest and who is not.
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 +Danish
 +
 +Hvilket relevansniveau skal jeg give mere opmærksomhed til en spiller?
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 +Der er ikke noget generelt svar på dette spørgsmål. Især da det er vigtigt at skelne mellem mindste og maksimale relevans her. Scouted spillere har en meget høj maksimal relevans og en meget lav minimumsrelevans i starten, fordi kun en lille mængde information er tilgængelig. Som basis er at jo tættere den mindste relevans er for den maksimale relevans, jo højere er relevansen af betydning. Så du bør prøve (som altid) at afsløre så meget information som muligt om din spiller ved at markere ham, når det er muligt.
 +
 +Efter en anstændig tid, når du har afsløret flere oplysninger om dine spillere, og den minimale og maksimale relevans er kommet tættere på hinanden, er det ret nemt at identificere, hvem der er af stor interesse, og hvem der ikke er.
  
 ===== What is not considered and/or what else should I do know? ===== ===== What is not considered and/or what else should I do know? =====
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 In general our calculation method favors Multi-Skillers. For instance, a player who can get inadequate in two skills, can have a higher relevance than a player who can get solid in one skill and have pretty poor remaining skills. Such Mono-Skillers may get a lower relevance rating, just as some users would rate them personally. Please keep that in mind. We want to compensate this problem, as mentioned above, by slightly reducing the relevance for multi-skillers in general. In general our calculation method favors Multi-Skillers. For instance, a player who can get inadequate in two skills, can have a higher relevance than a player who can get solid in one skill and have pretty poor remaining skills. Such Mono-Skillers may get a lower relevance rating, just as some users would rate them personally. Please keep that in mind. We want to compensate this problem, as mentioned above, by slightly reducing the relevance for multi-skillers in general.
 +\\
 +\\
 +<note tip>For the Manual click [[manual|here]]!</note>
 +
 +Danish
 +
 +Hvad overvejes ikke og / eller hvad skal jeg vide mere?
 +
 +Det er umuligt for os at overveje alle mulige aspekter i vores beregning, og derfor skal vi lave nogle tilnærmelser, antagelser og forenklinger.
  
 +Generelt foretrækker vores beregningsmetode Multi-Skillers. For eksempel kan en spiller, der kan blive utilstrækkelig i to færdigheder, have en højere relevans end en spiller, der kan blive solid i en færdighed og have temmelig dårlige resterende færdigheder. Sådanne Mono-Skillers kan få en lavere relevans rating, ligesom nogle brugere ville bedømme dem personligt. Vær opmærksom på dette. Vi vil gerne kompensere for dette problem som nævnt ovenfor ved at reducere relevansen for multi-skillere generelt.
 
en/hy/relevance.txt · Last modified: 2017/11/18 10:32 by Mackshot