hattrick youthclub
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Player relevance / usefulness
 

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en:hy:relevance [2014/02/27 10:48] – [What is not considered and/or what else should I do know?] Mackshoten:hy:relevance [2017/11/18 10:32] (current) – old revision restored (2014/08/31 13:27) Mackshot
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   * ... the **current** and **potential skills** known from Hattrick as well as the skill information solely known in HY (from **twins**, **rejected players**, **current skill estimations**) to calculate the relevance.   * ... the **current** and **potential skills** known from Hattrick as well as the skill information solely known in HY (from **twins**, **rejected players**, **current skill estimations**) to calculate the relevance.
   * ... the **stars ratings** that your player got, for the different positions, to roughly estimate the current and potential skill levels for your player.   * ... the **stars ratings** that your player got, for the different positions, to roughly estimate the current and potential skill levels for your player.
-  * ... the **speciality** to determine if your player is an outfield player or keeper (keepers do not have a specialty in youth academies).+  * ... the **speciality** to determine if your player is an outfield player or keeper (keepers do not have a specialty in youth academies). Additionally the relevance increases if the player's speciality corresponds to his skills.
   * ... the known **top3-skills** to calculate and limit the cap for unknown skills and detect if the player is an outfield player or keeper.   * ... the known **top3-skills** to calculate and limit the cap for unknown skills and detect if the player is an outfield player or keeper.
   * ... the **all-rounder skill** and the known top3-skills to determine the potentials of the remaining top3-skills.   * ... the **all-rounder skill** and the known top3-skills to determine the potentials of the remaining top3-skills.
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 In general our calculation method favors Multi-Skillers. For instance, a player who can get inadequate in two skills, can have a higher relevance than a player who can get solid in one skill and have pretty poor remaining skills. Such Mono-Skillers may get a lower relevance rating, just as some users would rate them personally. Please keep that in mind. We want to compensate this problem, as mentioned above, by slightly reducing the relevance for multi-skillers in general. In general our calculation method favors Multi-Skillers. For instance, a player who can get inadequate in two skills, can have a higher relevance than a player who can get solid in one skill and have pretty poor remaining skills. Such Mono-Skillers may get a lower relevance rating, just as some users would rate them personally. Please keep that in mind. We want to compensate this problem, as mentioned above, by slightly reducing the relevance for multi-skillers in general.
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 +<note tip>For the Manual click [[manual|here]]!</note>
 
en/hy/relevance.txt · Last modified: 2017/11/18 10:32 by Mackshot