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Player relevance / usefulness
 

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en:hy:relevance [2013/08/25 16:07] – [From which relevance level should I give increased attention to a player?] mixalagalaen:hy:relevance [2017/11/07 12:40] – [From which relevance level should I give increased attention to a player?] A-007
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   * ... the **current** and **potential skills** known from Hattrick as well as the skill information solely known in HY (from **twins**, **rejected players**, **current skill estimations**) to calculate the relevance.   * ... the **current** and **potential skills** known from Hattrick as well as the skill information solely known in HY (from **twins**, **rejected players**, **current skill estimations**) to calculate the relevance.
   * ... the **stars ratings** that your player got, for the different positions, to roughly estimate the current and potential skill levels for your player.   * ... the **stars ratings** that your player got, for the different positions, to roughly estimate the current and potential skill levels for your player.
-  * ... the **speciality** to determine if your player is an outfield player or keeper (keepers do not have a specialty in youth academies).+  * ... the **speciality** to determine if your player is an outfield player or keeper (keepers do not have a specialty in youth academies). Additionally the relevance increases if the player's speciality corresponds to his skills.
   * ... the known **top3-skills** to calculate and limit the cap for unknown skills and detect if the player is an outfield player or keeper.   * ... the known **top3-skills** to calculate and limit the cap for unknown skills and detect if the player is an outfield player or keeper.
   * ... the **all-rounder skill** and the known top3-skills to determine the potentials of the remaining top3-skills.   * ... the **all-rounder skill** and the known top3-skills to determine the potentials of the remaining top3-skills.
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 Based on this information we calculate the minimum and maximum relevance and display them as the relevance range. Based on this information we calculate the minimum and maximum relevance and display them as the relevance range.
  
-xxxxx +The formula can be found here (written in PHP): https://github.com/mackshot/hattrick-youthclub/blob/master/relevance.php
-x+
 ===== From which relevance level should I give increased attention to a player? ===== ===== From which relevance level should I give increased attention to a player? =====
  
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 After a decent amount of time, when you have revealed several bits of information about your players and the minimum and maximum relevance have got closer together, it is rather simple to identify who is of great interest and who is not. After a decent amount of time, when you have revealed several bits of information about your players and the minimum and maximum relevance have got closer together, it is rather simple to identify who is of great interest and who is not.
 +
 +Danish
 +
 +Hvilket relevansniveau skal jeg give mere opmærksomhed til en spiller?
 +
 +Der er ikke noget generelt svar på dette spørgsmål. Især da det er vigtigt at skelne mellem mindste og maksimale relevans her. Scouted spillere har en meget høj maksimal relevans og en meget lav minimumsrelevans i starten, fordi kun en lille mængde information er tilgængelig. Som basis er at jo tættere den mindste relevans er for den maksimale relevans, jo højere er relevansen af betydning. Så du bør prøve (som altid) at afsløre så meget information som muligt om din spiller ved at markere ham, når det er muligt.
 +
 +Efter en anstændig tid, når du har afsløret flere oplysninger om dine spillere, og den minimale og maksimale relevans er kommet tættere på hinanden, er det ret nemt at identificere, hvem der er af stor interesse, og hvem der ikke er.
  
 ===== What is not considered and/or what else should I do know? ===== ===== What is not considered and/or what else should I do know? =====
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 It is impossible for us to consider all possible aspects in our calculation and thus we have to make some approximations, assumptions and simplifications. It is impossible for us to consider all possible aspects in our calculation and thus we have to make some approximations, assumptions and simplifications.
  
-In general our calculation favors Multi-Skillers. For instance, a player who can get inadequate in two skills, can have a higher relevance than a player who can get solid in one skill and have pretty poor remaining skills. Such Mono-Skillers may get a lower relevance rating, just as some users would rate them personally. Please keep that in mind.+In general our calculation method favors Multi-Skillers. For instance, a player who can get inadequate in two skills, can have a higher relevance than a player who can get solid in one skill and have pretty poor remaining skills. Such Mono-Skillers may get a lower relevance rating, just as some users would rate them personally. Please keep that in mind. We want to compensate this problem, as mentioned above, by slightly reducing the relevance for multi-skillers in general. 
 +\\ 
 +\\ 
 +<note tip>For the Manual click [[manual|here]]!</note> 
 + 
 +Danish 
 + 
 +Hvad overvejes ikke og / eller hvad skal jeg vide mere? 
 + 
 +Det er umuligt for os at overveje alle mulige aspekter i vores beregning, og derfor skal vi lave nogle tilnærmelser, antagelser og forenklinger.
  
 +Generelt foretrækker vores beregningsmetode Multi-Skillers. For eksempel kan en spiller, der kan blive utilstrækkelig i to færdigheder, have en højere relevans end en spiller, der kan blive solid i en færdighed og have temmelig dårlige resterende færdigheder. Sådanne Mono-Skillers kan få en lavere relevans rating, ligesom nogle brugere ville bedømme dem personligt. Vær opmærksom på dette. Vi vil gerne kompensere for dette problem som nævnt ovenfor ved at reducere relevansen for multi-skillere generelt.
 
en/hy/relevance.txt · Last modified: 2017/11/18 10:32 by Mackshot